![]() What is the Space Punks gameplay like?Ĭrowd control is a key aspect of the gameplay, with hordes of enemies – both mechanical and organic – presenting lots of challenges as you run around the map and try to achieve your goals. Take a look at the trailer below to see these characters in action. Every weapon you collect can be used by any character you like, as long as they’re at a high enough level to wield it. There will be multiple skins for each character, as well as skill trees and new special attacks to unlock. Bob, who looks like he belongs in the background of a Men In Black film, is our personal favourite so far. They’re all fully voice-acted and dispense quips as you run around the map, trying to avoid the sizeable hordes of foes. But most of the time he wants to stick in the back using his mid-range and long-range skills.”Īlthough we haven’t seen any cut-scenes yet, we have played with each of these characters. From time to time, he wants to jump into the battle. Kuk picks a different fave, telling us, “My favourite one is Duke, absolutely. She's the one we want to be an in your face character, one that just destroys everything in her path.” Those characters are Duke (a human male with a similar vibe to the Guardians of the Galaxy’s Star-Lord), Bob (a skinny alien with an awkward personality), Eris (a human female that excels at close-quarters combat) and Finn (a walking, talking pig).Īsked to pick a favourite, Romanowski says: “I always play as Eris, all the time. In the early access build of Space Punks that we’ve played, there are four playable characters that you can pick from, and you can switch characters between each mission. How many playable characters are in Space Punks? Asim Chaudhry says “gaming is amazing for your mental health”.Fall Guys designer answers existential questions: "Do they sleep? How are they born?".RuneScape producer on 20 year anniversary: "The scary part for me is what happens next".So basically, we're aiming to have unlimited hours of fun.” “But it's really important to know that the way we're designing the game is to support those daily sessions, which is to say, basically, every single day you log in the world needs you to do something, to rescue someone, to help with something. Because some players can spend 12 hours per day playing the game, and the rest of them, way less. “So at some point, we figured, 'Okay, so now we're pretty good at delivering good second to second, hour to hour, what if we want to do something above that? Something like day to day, month to month, and maybe even year to year?’ So that was the spark that that gives us this idea.” This is why Jagex, who recently celebrated the 20-year anniversary of RuneScape (which continues to add new content), felt like perfect partners.Īsked how many hours of content will be in Space Punks at launch, Kuk says, “I think it's a hard question, because it really, really depends on the person who's playing. Touching on the scope and ambition behind Space Punks, Kuk adds: “Basically, we proved that we're pretty good at delivering really good solo experiences with our previous games like Shadow Warrior and Hard Reset. Between missions, you’ll visit a space station where you can buy new gear, change your outfits, swap between characters, pick up missions from NPCs and even craft your own stuff.īy entering your details, you are agreeing to our terms and conditions and privacy policy. We know that the game takes place from a top-down perspective, with players visiting a number of unique planets – each with their own look, feel and enemy types - as they attempt to complete objectives, search for loot and fight through crowds of enemies. The game’s lead programmer, Flying Wild Hog’s Dawid Romanowski, tells us that the initial idea for Space Punks was to bring the company’s “very dynamic, very action packed, very explosive” trademark tendencies into an online multiplayer game that can support new content for years to come.Īlthough the exact specifics of the Space Punks story haven’t yet been revealed, Game Director Michal Kuk does tell us that tonally “it's all about the subculture about punks, about being a rebel misfit, someone who does things as he wants, and wherever he wants.” Space Punks is a gun-toting, spacefaring action RPG that is designed with four-player online co-op in mind, although you can play it solo if that’s your cup of tea. Keep on reading to find out what we’ve learned about the game! What is Space Punks? has played an early access build of the game already, and we spoke over Zoom with two of its main developers.
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